Client Overview
Client is a rising mobile game development company headquartered in the UK, known for its engaging multiplayer strategy games. Their flagship title was nearing launch—a real-time PvP strategy game with advanced 3D graphics, in-app purchases, and multiplayer matchmaking.
With millions in projected installs and a competitive go-to-market timeline, they needed flawless gameplay, consistency across devices, and fast iterations. That’s when they partnered with our QA team for full-cycle testing across platforms.
Business Challenge
The client faced the following QA challenges:
- Testing across 200+ device and OS combinations for performance, resolution, and gameplay consistency
- Identifying platform-specific bugs, especially on low-end Android devices and older iPhones
- Managing multiplayer sync and matchmaking logic in variable network conditions
- Ensuring smooth in-app purchases and ads integration across stores
- Releasing weekly beta builds to a limited audience with quick turnaround QA cycles
Solution: End-to-End Mobile QA Services
Our team provided a scalable and flexible QA solution, combining manual exploratory testing and automated sanity checks, tailored for fast-paced mobile game development.
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Compatibility Testing
- Used our in-house real device lab covering 250+ devices across:
- Android (OS 8 to latest), iOS (iPhone 8 to iPhone 15)
- Tablets (Samsung Tab, iPad Mini, iPad Pro)
- Emulators for edge cases
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Functional & Gameplay Testing
- Verified core gameplay mechanics and physics
- Checked in-app purchases, reward systems, and leaderboards
- Tested touch responsiveness, gestures, and UI/UX
- Reviewed app permission handling and push notifications
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Network & Multiplayer Testing
- Simulated variable 3G/4G/WiFi conditions
- Tested high latency scenarios for multiplayer sync
- Verified server downtime and failover handling
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Performance & Crash Testing
- Monitored FPS drops, battery drain, CPU/GPU usage
- Detected memory leaks and app size optimization
- Analyzed crash logs and ANRs using Firebase & Charles Proxy
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Regression & Release Readiness
- Built test suites for weekly builds
- Conducted smoke and regression cycles within 24 hours
- Used Jira and TestRail for defect tracking and test case management
Results & Impact
Key QA Metrics |
Before QA Partnering |
After QA Engagement |
Outcome |
Critical Bugs Found in Production |
12 (per release avg) |
<2 (per release avg) |
80% reduction in live issues |
Compatibility Coverage |
65% of target devices |
98%+ of target devices |
Broader reach & fewer complaints |
Average QA Turnaround (per build) |
72 hours |
<24 hours |
Faster release cycles |
App Store Rating |
3.8 |
4.6 |
Improved user satisfaction |
Multiplayer Bug Reports (Post-launch) |
Frequent |
Rare |
Stable PvP experience |
Client Testimonial
“
Partnering with this QA team was one of the smartest decisions before our global launch. Their device coverage, speed, and eye for gameplay issues helped us build a reliable, enjoyable experience for players worldwide."
James Carter,
Head of Product
Key Success Factors
- Real device testing, not relying solely on emulators
- Gaming-savvy testers who understood game mechanics and user expectations
- 24/7 QA support for staggered global releases
- Strong defect triage system integrated with agile workflows
Next Steps
- Automating key regression paths with Appium and Firebase Test Lab
- Localization QA for upcoming release in LATAM and APAC markets
- Usability testing with real players for Season 2 launch